#ifndef AUSFUEHREN_H_
#define AUSFUEHREN_H_		// "Inclusion Guards"


#include <windows.h>

#include "wertezuweisung.h"
#include "zeichnen.h"
#include "bewegen.h"
#include "einlesen.h"

extern PAINTSTRUCT		ps;
extern double robo1[6][2];
extern double robo1_n[6][2];
extern double robo2[10][2];
extern double robo2_n[10][2];
extern double hand[19][2];
extern double hand_n[19][2];
extern double schweisser[9][2];
extern double schweisser_n[9][2];
extern double blech1[100][2];
extern double blech1_n[100][2];
extern double blech2[110][2];
extern double blech2_n[110][2];
extern double feuer[8][2];
extern double feuer_n[8][2];
extern int anz_p_b1, anz_p_b2, anz_p_s;
extern int h;
extern int z;
extern int l1,l2;
extern int r1;
extern int r2;
extern int r3;


void ausfuehren(HWND, HDC, RECT);



#endif		// AUSFUEHREN_H_ 
